![]() ![]() Promethean: A highly offense-focused secret technology that focuses mostly on burning the enemy, the battlefield, and scorching away alien life (including animals and Xenoplague units). ![]() ![]() For your normal units, Xenoplague technology provides genetic mods to make your units stronger, regenerate health, or just be so pissed-off they're totally immune to mind control and negative morale modifiers. Instead you spawn them from defeated enemies provided you infected them with a parasite during battle. Xenoplague: A subversive technology that poisons the battlefield unlike other Secret Technologies, you can't manufacture its units.Back home at your cities, Synthesis doctrines and upgrades make your society much more efficient overall with energy, production and the like. They also have a plethora of options for hacking and debuffing enemy mechanical and cyborg units, but despite being advertised as one of Synthesis' main selling points, it is ultimately secondary or even tertiary to the Integration mechanics and operations. Synthesis: A cybernetics-focused technology tree that lets you Integrate all of your biological, mechanical and cyborg units into an AI network, providing them with a wide variety of buffs via certain Synthesis-exclusive operations and units.The larger Operations can peacefully steal citizens from enemy colonies and entice them to migrate to yours or give you discounts on NPC faction units. Celestian: A defensive-focused Psionics technology that makes your units "Enlightened," granting them bonus healing and better combat against "soul-burned" enemies, who usually become so after attacking you and becoming demoralized because of it.Even mindless enemies immune to mental status ailments feel the burn as psionic weaponry blasts straight through enemy armor and almost nothing resists it. Psynumbra: An offensive-focused Psionics technology tree that burns enemy minds and makes ethereal units spawn on the battlefield, born straight out of their regret.Voidtech: Focuses on a variety of features that let your units walk through cover or shoot through cover, making phantom copies of your units or your citizens back at home, and messing around with time and space in general.Instead of fantasy hero classes like "Rogue," the specialty of your commander is based on what "Secret Technology" you possess. A Commander Is You: Much like the fantasy Age of Wonders games, your commander, units, and abilities are generally customized by two factors, their racial background and their specialty.Then the Shakarn showed up in Invasions, surprising everyone. (Psi-fish come from another dimension entirely and not in great enough numbers to be their own empire, and the rest of the non-human sapients are typically the result of Star Union experimentation or technology run amok). There's plenty of alien wildlife in the universe, but sapient beings are considerably rarer humans and descendant offshoots of humans are the most common mostly because they discovered hyperdrive first, with only the Kir'ko insectoids being the other major alien sapients around. It was released on August 6th, 2019 on PC through Steam and GOG.com. It is also not set in the future of the original games' timeline, like Endless Space to Endless Legend, but operates in a whole new continuity instead, with the original races not getting carried over (though some of the old races have spiritual successors such as the Shakarn being similar to Lizardmen). Unlike the previous games in the series, it is no longer just fantasy, but rather Science Fantasy. Age Of Wonders: Planetfall is a Turn-Based Strategy game, developed by Triumph Studios and published by Paradox Interactive. ![]()
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